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These connections are calculated dynamically, throughout the scene.

If two particles come within the Radius setting, at any time, a connection will be made.

Animation demonstrating nxConstraints Connections using Distance mode.


Again, this blends and alters the influence each constraint type provides to the overall solution.

Here it relates to the distance constraints.

This is a limit on the number of connections any one particle can make with other particles.

The distance between particles must be less than this value for a connection to be made.

This parameter is a measure of how strong the connection is.

Increase this to make the springs stiffer or reduce to make them looser.

The value in Break is a percentage value of the distance when the particles were originally connected.

If the spring stretches beyond the value set here, it will snap.

In this animation, the Distance constraints are at a 160% Break stretch value.


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