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mtShellGen


mtShellGen extrudes polygon faces and creates hull and cap geometry.

This can be used to create 3D shells from polygon faces.

MeshTools_mtShellGen_v02.jpg

mtShellGen is using bevel options on a source Cube to create this geometry.


You can use a vertex map or selection tags to define which polygons are extruded.

Drag the tag from the Object Manager into the Selection Map link field.

MeshTools_mtShellGen_Selection Map_Polygon Selection_v02.jpg

The Plane on the left has a polygon selection tag, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtShellGen. The selection tag is driving the polygon extrusion.

MeshTools_mtShellGen_Selection Map_Vertex Map Tag_v02.jpg

The Plane on the left has a vertex map, which is displayed in the viewport. An identical Plane is on the right, as a child of a mtShellGen. The vertex map is driving the extrusion.

You can use shaders and images to control which polygons are extruded.

There are two options: Shader and Texture Tag.

Both use color value to define which polygons are extruded.

Use the Shader drop-down to select an image, sequence or shader.

MeshTools_mtShellGen_Texture Source_Shader_v01.jpg

Noise shader driving the extrusion on the Plane.

This mode requires a Cinema 4D material.

Place the material on the mtSelect and you will see a texture tag appear alongside it in the Object Manager.

Drag this texture tag into the Texture Tag link field.

MeshTools_mtShellGen_Texture Source_Texture Tag_Shader_v01.jpg

Texture Source set to Texture Tag, with the Noise material on the left driving the extrusion on the right-hand Plane.

MeshTools_mtShellGen_Texture Source_Texture Tag_Bitmap_v01.jpg

Texture Source set to Texture Tag, with the bitmap material on the left driving the extrusion on the right-hand Plane.

Use the Texture Channel pull-down to select which material channel you wish to reference.

This is set to Color by default.

Use the Tolerance slider to adjust the point at which polygons are extruded.

Lower tolerance values will allow polygons to be extruded in darker areas.

Higher tolerance values will allow polygons to be extruded in lighter areas.

Demonstration of the effects of the Tolerance slider with a Noise shader.


This setting defines the amount of extrusion.

Animation sequence demonstrating the effects of the Thickness slider.

If the angle at which polygons meet is less than the defined Max Angle they will be separated on extrusion.

MeshTools_mtShellGen_Max Angle_90_v02.jpg

Max Angle set at 90 degrees.

MeshTools_mtShellGen_Max Angle_22_v03.jpg

Max Angle set at 22 degrees.

MeshTools_mtShellGen_Max Angle_0_v02.jpg

Max Angle at set at 0 (zero) degrees.

Use this slider to add per-face variation to the Thickness amount.

MeshTools_mtShellGen_Variation_v01.jpg

The mtShellGen on the left has a Variation value of 0 (zero) %. The mtShellGen on the right has a Variation value of 100%.

When polygons are extruded they create new hull geometry.

You can add segments to the hull geometry by increasing the Steps value.

Animation sequence demonstrating the effect of the Steps slider, adding steps to the polygon geometry.


Enabling this parameter will add a cap polygon to the mtShellGen extrusion.


You can add bevels to the edges of your geometry.

Select to activate beveling and options.

MeshTools_mtShellGen_Bevel_v01.jpg

The Bevel Edges option in the left mtShellGen is disabled. It is enabled on the right, resulting in beveled edges.

MeshTools_mtShellGen_Bevel Modes_v02.jpg

There are two Bevel Mode settings to choose from: Chamfer and Solid.

This mode will change the shape of your geometry by creating curved edges and corners.

This mode will leave the shape of your geometry unchanged, but will generate parallel edges along neighboring polygons.

This can be used to maintain edges when using sub-division surfaces.

There are three different bevel Offset Mode settings: Fixed Distance, Radial and Proportional.

All Offset Mode settings generate at least two new outer edges, that run parallel to the original edge.

A new surface is created between these lines.

MeshTools_mtShellGen_Bevel Offset Mode_v02.jpg

All three Planes are identical. Note the varying polygon size. The middle Plane is set to the Offset Mode of Fixed Distance, with an Offset of 50cm. In this mode, every bevel has the same length, irrespective of its base polygon size. The Plane on the right is set to the Offset Mode of Proportional, with an Offset of **50%. In this mode the bevels are proportional in size to their base polygons.

In this mode, the distance between the new edges and the original edge is set by a fixed value.

You set this amount using the Offset slider.

mtShellGen018FixedDistance.jpg

Offset Mode set as Fixed Distance, with an Offset of 15cm.

This mode works in the same way as the Fixed Distance mode.

However, in objects where three edges meet, the corner bevel will be more spherical in shape.

In this mode, the distance between the new edges and the original edge is defined as a percentage.

You set this percentage amount using the Offset slider.

mtShellGen017Proportional.jpg

Offset Mode set as Proportional, with a 50% Offset setting.

You can adjust the size of the bevel using the Offset slider.

MeshTools_mtShellGen_Bevel _Offset_v01.jpg

The left-hand Cube has an Offset value of 15cm. The Offset setting is 50cm for the Cube on the right.

Use this Subdivision slider to add more geometry to your bevel faces.

This will create smoother curves.

MeshTools_mtShellGen_Bevel _Subdivisions_v01.jpg

The first Cube has Subdivision set to 1 and the second Cube is set to 3.

The Depth percentage setting will add curve to your bevel profile.

100% will create a convex bevel and -100% will create a concave bevel.

MeshTools_mtShellGen_Bevel _Depth_v01.jpg

The first Cube is set with a Depth value of 0 (zero) %, the second is set to -100% and the third Cube has Depth set to 100%.

In Fixed Distance and Radial modes it is possible for the new beveled edges to be offset beyond the next edge of the original mesh.

You can prevent this by activating the Limit setting.

MeshTools_mtShellGen_Bevel _Limit_v01.jpg

Limit is disabled on the first Cube and enabled on the second.

You can shape your bevel using three modes: Round, User and Profile.

This is the default mode and will create a rounded bevel shape.

The level of rounding is driven by the Depth value.

MeshTools_mtShellGen_Shape_User_Round_Tension 100_v01.jpg

Shape set to Round.

This setting is active when Shape mode is set to Round.

At 100% the bevel will create a circular profile.

Reducing the Tension value will create an elliptical profile.

Animation showing the bevel becoming more circular as the Tension setting percentage increases.

This mode activates a spline curve, which can be adjusted to shape the new edge.

MeshTools_mtShellGen_Shape_User_Symmetry Off_Linear_v01.jpg

Shape set to User with a flat, linear curve.

MeshTools_mtShellGen_Shape_User_Symmetry Off_v01.jpg

Shape set to User with a smooth curve. Note the curved bevel profile.

Only available in User mode.

If activated, the spline graph will be mirrored.

mtShellGen023UserSpline2.jpg

With Symmetry disabled and Shape set to User, the curve is mapped to the start and end point of the bevel.

mtShellGen025RoundedSymmetryOn.jpg

With Symmetry enabled and Shape set to User, the curve is mirrored at the center point of the bevel.

Only available in User mode.

In more complex meshes, this setting can generate a more consistent bevel.

In this mode, you can design the shape of your bevel using a spline.

The Subdivision settings of the bevel will be defined by the spline’s intermediate points.

In Profile mode, drag your desired profile spline into this link field.

MeshTools_mtShellGen_Shape_Profile Spline_v01.jpg

Profile Spline driving the bevel shape, above.

Only available in Profile mode.

You can set the Profile Plane to XY, XZ or YZ.

Your choice will depend on the plane in which your spline is orientated.

Once again, this parameter is only available in Profile mode. In more complex meshes, this setting can generate a more consistent bevel.


This setting will be applied to the common point of two selected edges where three or more polygons meet.

The options are: Default, Uniform, Radial and Patch.

This setting is applied to where edges meet.

The other options are: Default, Extend and Inset.

This applies to the tip where neighboring edges meet at a point.

The alternatives are: None, Full and Convex.

Enable, to replace the rounded mesh with an irregularly shaped N-gon.

Enable, to add an N-gon to an edge, to replace the rounded mesh.

Enable, for Phong shading to break along newly created outer edges.

Enable, for Phong shading to break at miter points.


You can choose to define whether a Texture Source affects either the extrude Thickness setting only, or the extrude Thickness setting and the value for the number of hull Steps.

Activate this setting for a Texture Source to affect both Thickness and Steps amounts.

MeshTools_mtShellGen_Use Steps_Enabled_v01.jpg

Use Steps enabled.

MeshTools_mtShellGen_Use Steps_Disabled_v01.jpg

Use Steps disabled.

With Use Steps active, you have two Bevel Step Mode options: All and Caps.

Select All to bevel every step edge.

MeshTools_mtShellGen_Bevel Step Mode_All_v01.jpg

Bevel Step Mode set to All.

Select Topmost to only bevel the outer face edge.

mtShellGen033Topmost.png

Bevel Step Mode set to Topmost.


Hull faces are hidden.

Outer faces are hidden.

Caps are hidden.

Rounding polygons are hidden.

Animation demonstrating the Hide Faces options.


You can create various polygon selections based on the mtShellGen operation.

Each selection is stored within a selection tag, which is automatically generated on activation.

Each selection can be visualized by activating Display Selection.

You can change the color of the displayed selection using the color picker.

Video sequence demonstrating the Selections tab options.

Create a polygon selection from the newly-generated hull faces.

Create a polygon selection from the outer faces.

Create a polygon selection from the caps.

Create a polygon selection from the rounding created by the bevel.


Newly generated topology can include duplicated points and surfaces.

These can be eliminated by selecting Optimize.

One or two point surfaces will be eliminated.

Any unused points will be deleted.

Duplicated points will be eliminated.

Duplicated points are merged if they are within the Tolerance range setting.


You can use the Fields options to control where mtShellGen operates.

MeshTools_mtShellGen_Fields_v01.jpg

A Spherical Field being used to control extrusion on a Plane.


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