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xpLight

xpLight works in conjunction with a Sprite object which is generating lights.


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xpLight General tab menu.

Checking this box activates xpLight.

Set at Independent, by default.

You can change this to Action-Controlled.

In this mode, particles will be affected if they come into the field of effect of the modifier.

When in the Action-Controlled Mode setting, the modifier will only act on a particle when told to do so by an action.

Set as Particle Age, by default, all the parameters which can be changed with this modifier are controlled by splines.

How the splines are used depends on this setting

The alternative option is Step Count.

Newly-created particles take the value from the leftmost point of the spline.

Particles at the end of their lifespan take the value from the rightmost point.

When entering the modifier’s field of effect, particles will take the value from the leftmost point of the spline.

After the number of steps in the Steps parameter, each of which is equivalent to 1 frame, the particles will take the value from the rightmost point.

When the Spline Timing is set to Step Count, this parameter sets the number of steps, after each of which, (each equivalent to 1 frame), the particles will take the value from the rightmost point.


These settings change the brightness of illumination from the light (not the visible light brightness).

Enable this to change the illumination level.

This spline is a percentage value, so a value of 100 = 100% brightness.

Values of greater than 100 are valid, as with any light.

Alter this setting to change the maximum value allowed in the spline, if required.


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xpLight Visibility tab menu.

Check this box to change the light brightness.

This spline is a percentage value, so a value of 100 = 100% brightness.

Values of greater than 100 are valid, as with any light.

Alter this setting to change the maximum value allowed in the spline, if required.


Enable this setting to change the inner distance setting of a visible light.

The spline values are in scene units.

The modifier will not set the inner distance to be higher than the light’s outer distance (i.e. the particle radius).


To specify the group, drag and drop the desired Group object into this field.

This setting is useful if you want to ensure that the spawned particles are, or are not, affected by xpLight.


The modifier’s settings can be mapped to particle data.

Use the dedicated manual page, below, for instructions on how this works.

Data Mapping


You can use the Fields options to control where xpLight operates.


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