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nxFollowGeo

nxFollowGeo allows particles to follow the surface of scene objects.

nxFollowGeo_Hero_01.jpg


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nxFollowGeo, Object tab menu settings.

Animation to show nxFollowGeo, with an Offset of 1cm and a Friction of 1%.

A list of objects dragged and dropped from the Objects Manager.

When an object is dropped in and pressed, a list of options will show below.

Set as Surface, by default, this dropdown menu allows a choice of movement between Surface and Edge.

nxFollowGeo_Mode_01.jpg

Mode dropdown options.


A force to pull the particle into the surface of the object from a distance to the offset.

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nxFollowGeo, pull Variation set at 100%.

A force to push the particle away from the surface of the object to the offset.

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nxFollowGeo, Push set at 300%, with a Variation of 100%

The offset from the surface which the particle aims to move towards.

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nxFollowGeo, Offset set at 10cm, with 100cm of Variation.


The distance that the particle will start to be impacted by the ‘pull’ force.

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nxFollowGeo, Distance set to 100cm.

A slowing down force, applied over the surface.

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nxFollowGeo, Friction at 3%.

The particle view for finding a polygon.

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nxFollowGeo, FOV 90°.

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nxFollowGeo, FOV 360°.


nxFollowGeo_Release_Tab_01.jpg

Surface mode Release tab.

Particles following a surface can be released under a set of conditions, selected via the Release Mode dropdown.

Set as None, by default.

The other options are: Texture, Selection, Falloff and Time.

Particles remain on the surface indefinitely.

Particles are released when the surface texture at the particle’s position meets a set threshold.

nxFollowGeo_Release_Tab_Texture_01.jpg

Choose either Shader or Texture Tag as the texture source.

Link to the shader or texture tag to sample.

The channel of the texture to evaluate.

The threshold below which particles are released.

Particles are released when their surface position enters a polygon, point, or edge selection, or crosses a vertex map threshold.

nxFollowGeo_Release_Tab_Selection_01.jpg

Link to the selection tag or vertex map to use.

Particles are released when they enter an nxFalloff zone.

nxFollowGeo_Release_Tab_Falloff_01.jpg

Supports built-in shapes (Box, Linear, Sphere, Noise) and linked nxFalloff objects.

Adds a falloff zone that triggers release.

Particles are released after a set time, with variation.

nxFollowGeo_Release_Tab_Time_01.jpg

The duration after which particles are released.

Adds a random variation to the release time per particle.

Set as Particle, by default.

The alternative is Frame.

  • Particle: time is measured from the particle’s birth
  • Frame: time is measured in scene frames

This setting makes the particle have a tighter/closer path to the edge.

Uses an additional tangential vector for the edge force calculation.

In this animation of nxFollowGeo, there is a Friction value of 1%, with Edge and Smoothing both set at 100%.

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In this image, the settings are identical to the animation, above.


To specify the group, drag and drop the desired Group object into this field.

This setting is useful if you want to ensure that the spawned particles are, or are not, affected by nxFollowGeo.


The modifier’s settings can be mapped to particle data.

Use the dedicated manual page, below, for instructions on how this works.

Mapping


You can use the Fields options to control where nxFollowGeo operates.


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