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xpChangeGroup

xpChangeGroup changes the group number of a particle.

This modifier always causes the group number to be changed, but optionally a number of other particle parameters (color, display type, etc.) can also be changed.


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xpChangeGroup General tab menu.

Chck this box to enable the xpChangeGroup modifier.

Independent is the default setting.

Alternatively, you can change this to Action-Controlled.

In this mode, particles will be affected if they come into the field of effect of the modifier.

When in the Action-Controlled Mode setting, the modifier will only act on a particle when told to do so by an action.

When the modifier is using fields, the effect of the modifier is dependent on a particle’s position within the field.

Threshold is a user-designated point between the start of the field and the field’s inner offset.

xpChangeGroup_Threshold_1.png

In this first image, with the Threshold set at 1%, particles will change groups almost immediately, as they enter the field’s influence.

xpChangeGroup_Threshold_50.png

With the Threshold raised to 50%, particles are changing groups at the halfway point.

xpChangeGroup_Threshold_100.png

In this final image, with the Threshold value set at 100%, the particles will only change groups as they are leaving the field.

This setting adds a random factor into deciding if the group will change.

If it is set to 100% (the default), a change in group will always occur (after taking the falloff and Threshold setting into account).

If this is set to zero a change will never occur.

Between those two values is a probability that the change will take place.

This setting is useful to prevent particles always changing group at the same time, so making the effect look more natural.

In this animation, the Probability of Change is set at 1% at the beginning. As it increases, up to 100%, it becomes more likely that the particle will change.

Groups can control several different particle parameters, in addition to the color and editor display.

You can select which options to change from these controls.

For example, if Color and Mass are selected, the particle color and particle mass will be changed to those values in the new group.

By default, Color and Editor Display are selected, but you can turn these off if desired.

In this scene, only the Color parameter is enabled in the Parameters to Change settings.

Drag a Group object into this link box.

Particles in the groups in the Groups link field, in the Groups Affected tab list, will all be changed to this group.

Their internal group number will change and their appearance in the editor will be changed to that of the new group.

From then on, those particles will belong to the new group and will only be affected by modifiers and actions which affect that group.

Color/Editor Display/Speed/Radius/Mass/Scale/Friction/Bounce/Temperature/Smoke/Fuel/Fire/User Value

Section titled “Color/Editor Display/Speed/Radius/Mass/Scale/Friction/Bounce/Temperature/Smoke/Fuel/Fire/User Value”

If any of these boxes are checked, the corresponding particle data will be changed to the value given in the new group.


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xpChangeGroup Actions tab.

Drag and drop any action into this list.

Animation to demonstrate the Actions setting, with the Change Speed Action increasing their speed, when each particle changes group.

Clicking this button will add an action to the scene and drop it into the Actions list.


To specify the group, drag and drop the desired Group object into this field.

This setting is useful if you want to ensure that the spawned particles are, or are not, affected by xpChangeGroup.


The modifier’s settings can be mapped to particle data.

Use the dedicated manual page, below, for instructions on how this works.

Data Mapping


You can use the Fields options to control where xpChangeGroup operates.


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