tfMirror
tfMirror inverts a height field along its X, Y and/or Z dimension and/or inverts its altitude values.

Terrain mirrored along the X dimension, using tfMirror.
Properties
Section titled “Properties”Along X
Section titled “Along X”This checkbox mirrors the terrain along the X dimension.
Along Y
Section titled “Along Y”Inverts the altitude values, mirroring along the Y dimension.
Along Z
Section titled “Along Z”Mirrors the terrain along the Z dimension.

In the above image, tfMirror is enabled with Along X, Along Y and Along Z settings shown.

In the right-hand image, the terrain is mirrored along all three axes.
It is possible to utilize more than one of these properties at the same time, as above, where the terrain has been mirrored along the X, Y and Z dimensions.

This image illustrates interesting effects that can be achieved when using the Masking tab. On the left-hand terrain, there is no mirroring. In the center, tfMirror is set to mirror along the Y and Z-axes and, on the right, there is the same setting, but with an Altitude mask enabled, masking the terrain at altitudes above the Max. value of 50cm.
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