xpSystemSort
xpSystemSort is a one-click solution, which will automatically organize your objects and scenes into an xpSystem.
All objects will be sorted and placed in the hierarchy under the correct nulls.
If there is no xpSystem object in the scene, one is created and all X-Particles objects are moved into it.
If there is an xpSystem object in the scene (or more than one) but no xpSystem object is selected, a new one is created and all X-Particles objects not already in an existing xpSystem object are moved into it.
If there is an xpSystem object in the scene, and it is selected, all X-Particles objects not already in the xpSystem object are moved into it.
If there are more than one xpSystem objects in the scene, but only one is selected, all X-Particles objects not already in one of the xpSystem objects are moved into it.
Finally, if there are more than one xpSystem objects in the scene, and more than one of them is selected, a warning is shown asking you to select just one xpSystem object and use the command again.

Here, you can see a group of objects in the Objects Manager screen, prior to xpSystemSort being activated.
Simply go to the INSYDIUM menu and click on xpSystemSort, in the X-Particles tab.

The INSYDIUM menu, with xpSystemSort highlighted.
Immediately on clicking, an xpSystem appears in the Objects Manager, as in the image below.

xpSystem highlighted in the Objects Manager.
Each of the objects are automatically ‘tidied’ into the relevant nulls, organizing the system.

This final image shows all the items from the original system, now ‘sorted’ into the correct folders.
Any additional items that are added can be easily tidied away by highlighting xpSystem, returning to the INSYDIUM menu and simply clicking xpSystemSort again.
Once again, any additional object will be placed within the relevant nulls.
This is because a deformer has to be a child object of the object being deformed.
Moving a deformer into an xpSystem object will break that link and the deformer will no longer work.
Of course, any deformer which is a child of an X-Particles object will move along with its parent object.
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