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tfShader

tfShader generates a height field based on any texture or Cinema 4D channel shader that works in UV space.

To activate tfShader you will need to go to the Properties tab and import a shader into the scene.

tfshader001.PNG

Height field generated by the TerraformFX logo image.


You can import your shader into the scene by clicking on the Shader drop-down arrow.

You can either import from the drop-down menu or you can bring a shader of your own in, by clicking the file icon to the right of the shader box.

tfshader_top_image_01.png

Here, a logo has been imported and you can see the shader deformation effect.

tfshader_top_image_02.png

The terrain on the right is being driven by the Gradient shader.

tfshader_top_image_03.png

The terrain on the right is being driven by the Checkerboard shader.

Set to MIP, by default.

The other available settings are: None, Circle, Square, Alias1, Alias2, Alias3 and SAT.

tfshader_MIP.png

Sampling set to MIP.

tfshader_SAT.png

Sampling set to SAT.

Increases smoothing on the edges of your terrain.

Adjusts the scale of blurring.

Should you be using a shader which is animating, enabling this will allow the operator to calculate any changes made during this animation in order to update the scene.


Enable this to invert the height field of the shader operator.

tfshader_Invert.png

The terrain on the right has Invert enabled.


By default, the shader will not repeat.

Enabling the Tile option will have the shader repeat, as below, where there is a repeated tile pattern in the terrain.

tfshader_tile.png

Tile enabled, repeating the tile pattern within the local terrain.

If you have the Tile setting enabled, this option will mirror the tiles, so that they ‘fit’ together, as you can see below.

tfshader_tile_Seamless.png

The left-hand terrain has Seamless unchecked, making it clear where the edges of the tiles join. The right-hand terrain has Seamless active; the result is mirrored tile boundaries, which are smooth.


Offsets the shader along U and V

Scales the shader along U and V.

tfshader_length_UV.png

The right-hand image is scaled-down 50% along U and V, with the Tile option disabled.


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