Skip to content

nxCover

nxCover allows particles to cover the surface of scene objects.


Untitled

nxCover, Object tab menu settings.

Set as Sequence, by default, this dropdown menu gives options for establishing how the particle will move onto the next object.

The other options are: Nearest Object, Furthest Object, Object Index and Random Object.

Particles will move onto the next object in the node tree.

Untitled

The Object Mode of Sequence, with the UI settings.

Particles will move onto the nearest object in the scene.

Untitled

The Object Mode of Nearest Object, with the UI settings.

Particles will move onto the furthest object in the scene.

Untitled

The Object Mode of Furthest Object, with the UI settings.

Particles will move onto the object index (indexed from the node tree).

Untitled

The Object Mode of Object Index, with the UI settings.

Particles will move onto a random object in the node tree.

Untitled

The Object Mode of Random Object, with the UI settings.

If Sequence is chosen as the Object Mode, this option allows the modifier to continue looping over the modifier’s object more than a single time.

Untitled

The Object Mode of Sequence, with Cycle enabled, allowing the modifier to continue looping.

A list of objects dragged and dropped from the Objects Manager.

N3prz5QpTu.png

The Objects list and Objects Manager showing the items dragged and dropped into the list.

Set as Polygon Area, by default, this dropdown menu gives choices for cover operation.

The alternative options are: Polygon Center, Points, Edges, Particle Ray, Object Volume and Texture.

Surface of a polygon.

Untitled

Operation set to Polygon Area, with particles covering the surface of the Torus.

Center point of a polygon.

Untitled

Operation set to Polygon Center, with particles covering the center of the Platonic faces.

Points or vertices on a surface.

Untitled

Operation set to Points, with particles covering the vertices of the Platonic.

Edges on a surface.

Untitled

Operation set to Edges, with particles covering the edges of the Cube.

Within the particle path.

Untitled

Operation set to Particle Ray, with particles covering when they hit the ray intersection of the Torus.

Within an object’s volume.

Untitled

Operation set to Object Volume, resulting in particles within the volume of the Torus.

Based on a texture above or below a certain threshold.

Untitled

Untitled

In the two images above, the Operation is set to Texture, with particles covering the jpeg from the Texture Tag.

Selection map of the object (edges, points, polygons and vertex maps are supported).

Untitled

With the Operation set to Polygon Area, the particles are only covering the area specified by the Polygon Selection selection map in the Selection field.


Choose either Shader or Texture Tag to reveal further parameter options.

Link to the shader or texture, depending on the dropdown choice chosen in Texture Source.

Untitled

With the Operation set to Texture, the particles are only covering the area specified by the shader, Note to get color set the Change Color Cover and Set to Texture Options.

Only available when Texture Source is set to Texture Tag,

Set as 128, by default, this dropdown box changes the resolution of the sampling of the texture/shader.

The available presets are: 64, 128, 256, 512, 1024 and 2048.

Untitled

Resolution parameter options.

The texture tolerance slider adjusts the minimum of the shader sampling.

Lower tolerance allows darker areas and higher tolerance would allow only lighter areas (no darker).

Color to be used for the texture sampling threshold.

Dropdown option to choose sampling mode (either Texture Color >= Threshold or vice versa).

Maximum number of attempts for the particle to sample the shader in random positions and find a suitable position.


Slider for force used.

In this animation, Strength is at 100%.

Strength lowered to 1%.

Distance from cover position at which the particle will start the holding.

Again, only if Speed Mode is set to Use Speed.

Untitled

In this image, the Cover Tolerance is set to 500cm from the Cube.


When enabled, all options below this will be inherited from the next up within the node tree which doesn’t have this checked.

Untitled

Image to demonstrate the Inherit Parent parameter (checked), in the red box.


Untitled

Alignment/Color parameter menu.

Checkbox to allow the modifier to align the up vector of the particle to the normals of the surface.

Untitled

Image to demonstrate the Align Normals parameter (checked)

Align Strength

A strength slider which impacts how much change the normal alignment will have.

When enabled, particles will rotate with the object they are covering as it moves.

nxCover_Rotate_With_Object_Setting_01.jpg

Rotate With Object setting in the Alignment/Color group.

nxCover_Rotate_With_Object_Off_01.jpg

Rotate With Object disabled.

nxCover_Rotate_With_Object_On_01.jpg

Rotate With Object enabled.


Check this box to change the color on cover hold.

A checkbox which is only available when Operation is set to Texture, which allows the user to set the color to the color of the texture on cover.

Blend timing slider.

Untitled

Timing set to 5%.

Color selection for the color to change to.

Untitled

Here the Cover Color is green, evident on the Cube.


A checkbox to enable the option to change the color on release.

The color to be set on release.

Untitled

In this image, the Release Color is set to blue.


Untitled

Movement parameter menu.

Set as Use Speed, by default, these are modes for how the particle moves to its cover position.

The alternative is Time to Target.

Untitled

Speed Mode drop-down menu.

Uses a speed variable.

A fixed time to move to the target.


Set as Particle, by default, this is a dropdown menu for what speed to use.

The other options are: Fixed and Force.

Untitled

Speed Type drop-down menu.

Use the speed of the particle.

Use a fixed speed.

Use a force towards the cover position.

If the Speed Type of Fixed is selected, use this slider to set the speed used for the particle to move.


How long the particle will hold on that position, once arrived.

Adds a variation to the Hold Time amongst particles.


How the particle behaves while covering the object.

Untitled

Holding menu options.

Set as Attract, by default, these are modes for the particle’s behavior when holding.

The alternative settings are: Free, Spring and Stick.

Attract force towards the cover position.

This mode enables five additional parameters (below).

Set as Velocity, by default, this is how the particle behaves when ‘holding’ on the point.

The alternative setting is Acceleration.

New force is added to the existing velocity.

New force is set as velocity.

Set as Slowdown, by default, where the movement will get slower closer to the point.

The alternative setting is Attract, where movement will stay active and constantly be attracted to the point.

The distance at which the attraction slowdown will start.

The minimum and maximum speed of the particle for both Slowdown and Attract modes.

Free movement after arriving at the cover position.

Spring forces towards the cover position.

This mode enables three additional parameters (below).

The length of the spring.

The stiffness of the spring.

Spring damping.

Stick to cover position.


Untitled

Braking menu settings.

Check this box to enable the braking forces.

Distance at which the braking force from the cover position begins.

Minimum and maximum speeds during the braking.

Use this spline to customize the speed during the braking force.


To specify the group, drag and drop the desired Group object into this field.

This setting is useful if you want to ensure that the spawned particles are, or are not, affected by nxCover.


The modifier’s settings can be mapped to particle data.

Use the dedicated manual page, below, for instructions on how this works.

Mapping


You can use the Fields options to control where nxCover operates.


Copyright © 2026 INSYDIUM LTD. All Rights Reserved.