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X-Particles

X-Particles

X-Particles is the industry-standard particle and VFX system for Cinema 4D. Built for artists and technical directors alike, it delivers a complete simulation toolkit: from simple particle effects through to large-scale fire, smoke, fluids and crowd simulations.


X-Particles is built around the xpEmitter, the core object from which particles are born. Emitters feed into a flexible system of modifiers, questions, actions and dynamic solvers that give you precise control over every particle in your scene.

  • Particles & fluids: emit, collide and simulate millions of particles with sub-frame accuracy
  • Fire & smoke: drive xpExplosiaFX volumetric simulations directly from particle data
  • Rigid & soft bodies: full dynamics integration including cloth via xpClothFX
  • Splines & geometry: trail, stick and grow particles along surfaces or splines
  • Rendering: dedicated materials, shaders and render settings for every major renderer

SectionDescription
xpEmitterThe primary particle emitter: all parameters
ModifiersControl particle behaviour: motion, colour, physics, spawning and more
GeneratorsProduce geometry, meshes, trails and splines from particle data
DynamicsRigid bodies, cloth (xpClothFX) and physics solvers
TagsParticle tags including Bullet physics tags
System ObjectsxpSystem, xpSystemSort, xpCache, xpQuickTools and xpPainter
UtilitiesUtility objects: groups, deformers, data import/export, OpenVDB import and more
Render Settings, Materials & ShadersComplete render pipeline reference
Data MappingDrive parameters from particle data channels
Question ObjectConditional logic for particle behaviour
Project SettingsImportant settings for Collisions, Fluids and Constraints

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