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Modifiers


These settings give you the ability to adjust the look and shape of your leaf by the layering modifiers, including Fold, Furling and Turbulence.

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The available Modifier types are: Fold, Furling, Turbulence, Deform, Displacer, Furling (Lobed Stem), Turbulence (Lobed Stem).

Each comes with its own parameter settings.

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Modifier drop-down options.

The hierarchical list of modifiers affecting your leaf.

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Modifier types in the Modifier Stack list.


This modifier replicates the natural folding of leaves.

This angle can be positive or negative, folding the leaves backward or forwards down the middle.

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In this image, the Fold Angle is (negative) -50 degrees.

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Fold Angle of 50 degrees.

Allows you to offset the fold by a percentage.

This curve is used to create the profile shape of the fold, from the edge of the leaf to the center.

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This Fold Shape spline setting gives a full fold angle in the centre of the leaf, falling off to no angle towards the edge.

This controls the fold along the length of the leaf.

At 50%, the folding will begin halfway along the leaf.

Decreasing the percentage will start the folding from closer to the beginning of the leaf and increasing it will move the folding towards the tips.

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The Bias shape, in this image, results in less folding towards the tip of the leaf.


This feature allows you to bend all leaves of the selected plant layer along their length, starting from the stem, replicating a curling shape.

The angle can be positive or negative, depending on the direction you wish to furl the leaves.

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Furling Angle set at (negative) -90 degrees.

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In this image, the Furling Angle is 120 degrees.

Again, this will dictate where the furling will begin.

At 50%, the furling is starting halfway along the length of the leaf.

If you decrease this, it will start furling from the beginning of the leaf and increasing it will only furl at the tip of the leaf.

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The Furling Angle is set at (negative) -150 degrees here, with a Bias value of 60% ensuring that the furling begins 60% of the way along the length of the leaves.

This setting (added with update 2024.2) simply acts as a multiplier to the existing bend angle along the length of the Leaf layer.

This is useful for creating unfurling leaf animations, keeping the leaf from intersecting with itself.

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Furling modifier, with the Angle Bias (added with update 2024.2) spline set.


Changing this value will give a different, random look, based on the values set.

Enabling this will give a further variety to the Seed setting.

You can increase this, with the slider, to 100%, but you may need to manually input a figure to see turbulence in leaves with a low-polygon count.

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There is no (zero %) Turbulence set here.

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By comparison, the Turbulence is set at 450%, in this image.

Sets the rate at which the turbulence animates.

Using this parameter controls the size, or scale, of the turbulence, distorting the leaf.

A smaller scale value results in a larger turbulence pattern.

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Turbulence Scale set at 5%.

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Turbulence Scale raised to 200%.

At the default of 0 (zero), this is affecting the whole leaf.

Moving the slider to the left (in a negative setting) will distort the branch end of the leaf more and moving it to the right will have the opposite effect.

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In this first image, the Turbulence Bias is at (negative) -35%.

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Turbulence Bias increased to 50%.


Deformation is only visible if the leaf, that you are attempting to deform, has sufficient polygon resolution.

This will have no effect until you have applied some strength in the Deform Strength setting.

The curve allows you to have control over where you want the deformation to take place.

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In this first image, the default Deform Shape setting results in no deformation, even with Deform Strength at 200%.

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With the second Deform Shape spline curve setting, a bowl-like shape is created in the leaves.

Sets the level of deformity.

As usual, you can manually input a higher figure to exaggerate the deformation.


This modifier lets you bring in a Shader or a Texture to shape the leaf layer.

Selecting this modifier will give you the usual additional options to be able to import your Shader or Texture into the scene, including parameters for Channel and Tolerance settings.

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The Texture Source is set to Shader, here, referencing a Checkerboard shader on the leaves.


The angle can be positive or negative, depending on the direction you wish to furl the leaves.

Dictates where the furling will begin.

At 50%, the furling is starting halfway along the length of the leaf.

If you decrease this, it will start furling from the beginning of the leaf and increasing it will only furl at the tip of the leaf.

As with the Angle Bias setting, above, this setting acts as a multiplier to the existing bend angle along the length of the Leaf layer.

Useful for creating unfurling leaf animations, keeping the leaf from intersecting with itself.


Changing this value will give a different, random look, based on the values set.

The strength of the applied noise.

The noise scale.

A lower value gives a more rapidly changing noise, a higher value gives a smoother slower changing noise.

A spline to control the strength of the turbulence up the length of the vein.

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This image shows the Texture linked to a Cinema 4D material tag, for a material which has a logo bitmap loaded in the Color channel.


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