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Stamen

Clicking on Stamen in the Flower Parts drop-down menu will add it to the Flower Layers list.

When Stamen is highlighted in this list, the following attributes will all be accessible.


Allows you to increase or decrease the stamen count.

toFlower_Stamen_Count_01.png

This image shows a stamen Count of 12.

toFlower_Stamen_Count_02.png

Count raised to 48.

Offset up or down, to adjust the position.


You can make the ring radius wider or narrower, with the slider.

There are two different distribution types: Spiral and Whorled.

The stamen are distributed in the natural Fibonacci spiral.

toFlower_Stamen_Distribution_Spiral_v01.png

The Distribution Mode of Spiral, with a Count of 300.

Distributes the stamen in rings.

This will allow you to decide how many rings of stamen you would like.

toFlower_Stamen_Distribution_Whorled_v01.png

The Whorled Distribution Mode with a Count of 200 and a Ring Count of 6.

Allows you to tighten the concentric rings.

At a negative value, this will result in a relaxing of the rings, moving the inner stamen away from the center.

toFlower_Stamen_Distribution_Whorled_Tighten_v01.png

Tighten Rings set at 60%.

This is enabled, as a default, attaching the stamen to the pistil.

Disabling it will raise the stamen off the pistil onto an imaginary flat plane.


These options allow you to adjust the smooth shading between neighboring polygons.

Smooth shading can be applied across all polygons, or it can be restricted using the Angle Limit and Phong Angle settings. **

When activated, this will use the Phong Angle value to **restrict where smoothing occurs. **

You can change this to set the angle limit, up until which the neighboring surfaces will be smoothed.

Phong description here


Globally increases or decreases the size of the stamen.

Varies the sizes of the different stamen, giving the plant a more organic look.

toFlower_Stamen_Size Variation_v01.png

In this image, Size Variation is at 50%.


Globally widens or narrows the radius of the stamen.

toFlower_Stamen_Width_01.png

The Width of the stamen is 0.05cm.

toFlower_Stamen_Width_02.png

In this second image, the Width is raised to 0.2cm.

Again, this will globally alter the height of the stamen.

toFlower_Stamen_Height_02.png

A Height of 1cm.

toFlower_Stamen_Height_01.png

Height raised to 4cm.

To increase the geometry, you can add segments to the width of the stamen.

You can add or remove height segments also.

toFlower_Stamen_Height Segments_01.png

There are 10 Height Segments in the stamen, here.

toFlower_Stamen_Height Segments_02.png

In this second image, there are 80 Height Segments.


This curve will allow you to change the shape of your stamen.

The X-axis mirrors the length of the stamen and the Y-axis the size.

toFlower_Stamen_Profile_01.png

In this image, the Profile spline is shaping the stamen, with a rise towards the end to shape the tip of the stamen.

toFlower_Stamen_Profile_02.png

The linear Profile spline, here, gives a steady growth in the stamen’s width.


You can import custom objects, by simply dragging them into the Custom Object link field, then alter the different settings, as desired.

toFlower_Stamen_Custom Object_v02.png

In this image, Letter O has been dropped into the Custom Object link field, to create this stamen.


These settings give you the ability to deform and twist your stamen.

The available Modifier types are: Furling, Deform, Turbulence and Displacer.

Each comes with its own parameter settings.

The hierarchical list of modifiers affecting your plant layer.

toFlower_Stamen_Modifier Stack_01.png

In this first image, there are no modifiers in the Modifier Stack, so none are active.

toFlower_Stamen_Modifier Stack_02_v02.png

All four Modifier types are active in the Modifier Stack.


The Furling settings mimic the natural curling that can occur in plants as they grow.

Increasing this slider will apply an angle in one direction and decreasing it will curl in the other.

toFlower_Stamen_Modifiers_Furling_02_v02.png

Angle set at 20 degrees.

toFlower_Stamen_Modifiers_Furling_01_v02.png

Here, the Angle value is (negative) -100 degrees.

This dictates where, on the stamen, the furling takes place.

At the default setting of 50%, furling occurs from the middle of the stamen, towards the end.

Lowering the setting sets the furling beginning nearer the start of the stamen and raising it has the opposite effect.

toFlower_Stamen_Modifiers_Bias_v02.png

In this image, the Angle is set at (negative) -100 degrees, with a 55% Bias, driving the furling from the middle of the stamen, to the end.


This setting (added with update 2024.2) simply acts as a multiplier to the existing bend angle along the length of the Stamen layer.

Untitled

The Angle Bias spline (added with update 2024.2) can be manipulated to shape and customize your stamen.

Only available in the Distribution Mode of Whorled.

This allows control over how much furling angle there is on a per-ring basis, meaning that outer and inner rings can have different degrees of furling.

toFlower_Stamen_Modifiers_Furling_Layer Bias_01.png

Layer Bias curve with a full strength setting, giving full furling on all rings.

toFlower_Stamen_Modifiers_Furling_Layer Bias_02.png

This rising linear Layer Bias setting applies no furling at the center then more and more furling going out through the rings of stamen.


You can also deform the stamen, along their length in conjunction with the Strength slider.

This slider controls the amount of deformity in the stamen.

toFlower_Stamen_Modifiers_Deform_v01.png

With a downward Shape curve, together with a 100% Strength setting, the stamen are deforming inwards.

toFlower_Stamen_Modifiers_Deform_v02.png

This is the opposite, with an upward Shape curve.


Changing this value will give a different, random look, based on the values set.

Enabling this will give a further variety to the Seed setting.

toFlower_Stamen_Modifiers_Turbulence_Vary Seed_01.png

Vary Seed disabled, giving the same turbulence for each stamen.

toFlower_Stamen_Modifiers_Turbulence_Vary Seed_02.png

Vary Seed enabled, driving different turbulence in each stamen.

You can increase this, to your taste, either by using the slider to 100% or manually inputting a higher value to further increase the deformation.

Sets the rate at which the turbulence animates.

This slider increases or decreases the scale of turbulence that you have set, with much more detailed noise deformation at lower value settings.

toFlower_Stamen_Modifiers_Turbulence_Scale_01.png

Scale at 45%.

toFlower_Stamen_Modifiers_Turbulence_Scale_02.png

Scale lowered to 25%.

The Bias slider setting dictates where, along the stamen, the deformation begins.

At the default setting of 0 (zero) %, the entire layer is affected by the turbulence and at 100% there is no turbulence at all.

A negative bias value will isolate the deformation to affect the base of the layer, whereas a positive bias value will isolate the deformation to affect the tip(s) of the layer.


This modifier lets you bring in a Shader or a Texture to shape the stamen.

Selecting this modifier will give you the usual additional options to be able to import your Shader or Texture into the scene, including parameters for Channel and Tolerance settings.

You can increase this, to your taste, either by using the slider to 100% or manually inputting a higher value.

Set as Shader, by default, this uses color value to define which areas are affected.

The alternative is Texture.

toFlower_Stamen_Modifiers_Displacer_02.png

With the Displacer modifier applied, the Shader mode is selected and a Gradient shader is giving no displacement for black and full displacement for white.

Use this Shader drop-down to select an image, sequence or shader.

Restricts the displacement, based on brightness values in the shader.

toFlower_Stamen_Modifiers_Displacer_01.png

In this second image, the Gradient shader is inverted, giving the opposite result.

toFlower_Stamen_Modifiers_Displacer_Tolerance_v01.png

With the Tolerance at 80% here, only the lower half of the stamen receives the same displacement as shown in the second image above.

This mode requires a Cinema 4D material.

Place the material on the layer and you will see a texture tag appear alongside it in the Objects Manager.

Drag this texture tag into the Texture link field.

Drag and drop the texture tag, you wish to reference, into this field.

Use the Channel pull-down to select which material channel you wish to reference.

This is set to Color, by default.

Use the Tolerance slider to adjust..


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