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Receptacle

Clicking on Receptacle in the Flower Parts drop-down menu will add it to the Flower Layers list.

When Receptacle is highlighted in this list, the following attributes will all be accessible.


The position can be offset, up or down, using the slider.

This will add subdivisions to the geometry.


Increases the width of the receptacle.

toFlower_Receptacle_Width_01.png

Receptacle Width set at 2.4cm

toFlower_Receptacle_Width_02.png

Width raised to 5cm.

Increases or decreases the height of the receptacle.

toFlower_Receptacle_Length_01.png

Height set at 2.5cm.

toFlower_Receptacle_Length_02.png

In this second image, the receptacle Height is raised to 5cm

Adjusts the profile of the receptacle, to shape as you wish.

toFlower_Receptacle_Profile_01.png

In this image, the shape of the receptacle is being driven by the rising Profile spline.

toFlower_Receptacle_Profile_02.png

This Profile curve has a knot added, with a small plateau, on the way up, altering the receptacle’s shape.

You can import custom objects, by simply dragging them into the Custom Object link field, then alter the different settings, as desired.

toFlower_Receptacle_Custom Object.png

Here, a Capsule parametric object is being used, dropped into the Custom Object field, for the toFlower receptacle shape.


These options allow you to adjust the smooth shading between neighboring polygons.

Smooth shading can be applied across all polygons, or it can be restricted using the Angle Limit and Phong Angle settings. **

When activated, this will use the Phong Angle value to **restrict where smoothing occurs. **

You can change this to set the angle limit, up until which the neighboring surfaces will be smoothed.


These settings give you the ability to deform and twist your receptacle.

The only available Modifier type available for the Receptacle layer is Displacer.

This comes with its own parameter settings.

The hierarchical list of modifiers affecting your plant layer.

This is still available as more than one Displacer modifier can be added.


This modifier lets you bring in a Shader or a Texture to shape the pistil.

Selecting this modifier will give you the usual additional options (explained more fully in the Stamen layer page) to be able to import your Shader or Texture into the scene, including parameters for Channel and Tolerance settings.

toFlower_Receptacle_Deform.png

With the Texture Source set as Shader, a Noise shader is displacing the appearance of this pistil.


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