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Petal

Clicking on Petal in the Flower Parts drop-down menu will add it to the Flower Layers list.

When Petal is highlighted in this list, the following attributes will all be accessible.


Set as Standard, by default.

The alternative is Cone, which has some different parameter options.

toFlower_Petals_Types_v02.png

The two Petal Type settings of Standard and Cone.

Gives a different, random arrangement, based on the other values set.

This can be increased or decreased.

toFlower_Petals_Count_v01.png

Count set at 8 on the left and 20 on the right.

This slider will adjust the radius of the petals.

The position of the petals can be raised or lowered.


This is set to one layer, by default, but you can add more layers, which will have an identical number of petals.

toFlower_Petals_Layer Count_01.png

The Layer Count is 1 here.

toFlower_Petals_Layer Count_02.png

Layer Count raised to 3, providing three layers of petals.

Increasing this will place a gap between the layers.

You can rotate the layers, in order to make them all visible.

This spline curves gives you finer detailed control over the sizes of the individual layers you have on your flower.

toFlower_Petals_Layer Count_Scale_01.png

This rising Scale spline curve, makes the petals bigger on the lower layers.

toFlower_Petals_Layer Count_Scale_02.png

This Scale curve is the inverse of the first, giving larger petals on the upper layers.


These options allow you to adjust the smooth shading between neighboring polygons.

Smooth shading can be applied across all polygons, or it can be restricted using the Angle Limit and Phong Angle settings. **

When activated, this will use the Phong Angle value to **restrict where smoothing occurs. **

You can change this to set the angle limit, up until which the neighboring surfaces will be smoothed.

phong options here too


You can increase or decrease petal sizes.

In order to make things look more organic, you can add variation here.

toFlower_Petals_Size Variation.png

Increasing the Size Variation value will randomly change the scale of each petal.


This will change the width of your petals.

Similarly, changes the length of your petals.

In order to alter the geometry, you can add width segments.

Similarly, you can add length segments.


To smoothen out your petals, you can add subdivisions to give more geometry and round edges.

toFlower_Petals_Subdivisions_01.png

In this image, Subdivisions is set at 0 (zero).

toFlower_Petals_Subdivisions_02.png

The Subdivisions value is 3 here.

Adding thickness will give your petals depth.

Unfolding the drop-down arrow will reveal a Depth spline curve.

toFlower_Petals_Thickness_01.png

There is no (zero) Thickness set here.

toFlower_Petals_Thickness_02.png

Thickness value of 2.

Enabling this will apply a symmetry to the Thickness settings across the Petal layer.

You can shape the Depth profile to meet your needs and, similarly, you can use Load Preset to call up earlier saved designs and Save Preset to save any new petal creations.

toFlower_Petals_Thickness_Depth_01.png

Petal depths can be driven by the Depth spline curves; here it is at full strength, driven by the Thickness setting.

toFlower_Petals_Thickness_Depth_02.png

With the Depth spline shaped, as it is here, the thickness mimics the profile of the spline.


The default setting can be adjusted to personalize your petals.

This profile can then be saved in Save Preset, or you can load a previously created design from Load Preset.

toFlower_Petals_Profile_01.png

Two different Profile splines are shown here, in the two images (left and right) with the resulting petal shapes.

toFlower_Petals_Profile_02.png


Enabling this parameter will apply symmetry to the edge noise across the Petal layer.

Controls the amount of noise along the edges of the petals.

toFlower_Petals_Edge Noise_v01.png

The Strength setting is at 100%, giving maximum noise along the edges of the petals.

Applies the usual scale control to the noise setting.

Allows you to further control where, on the petals, the noise is targeted.


You can import custom objects by simply dragging them into the Custom Object link field and then alter the different settings, as desired.

toFlower_Petals_Custom Object_v02.png

In this image, petals are being replaced by a 3D text (number 9) as a Custom Object.


You can angle the petals up, or down, using this Angle slider.

Clicking on the drop-down arrow will reveal an Bias curve.

toFlower_Petals_Angle_02.png

Angle of the petals is (negative) -10 degrees, folding the petals back.

toFlower_Petals_Angle_01.png

Angle at 60 degrees.

The X-axis represents the different layers and the Y-axis is the strength of the angles up to the degree set in the Angle parameter, above.

By manipulating this spline you can set different layers at different angles, to create a more natural, realistic look.

toFlower_Petals_Angle_Bias_v01.png

With the Bias curve at full strength, all petals have the same angle.

toFlower_Petals_Angle_Bias_v02.png

This Bias spline is shaped, resulting in less of an angle for the first layers.

This setting will twist the petals by a set degree.

toFlower_Petals_Twist_01.png

With the Twist setting at 0 (zero) degrees, the crowded petals are intersecting.

toFlower_Petals_Twist_02.png

In this second image, 12 degrees of Twist, lifts the petals at one side, to overlap.


These settings give you the ability to deform and twist your petals.

The available Modifier types are: Fold, Furling, Turbulence, Deform and Displacer.

Each comes with its own parameter settings.

The hierarchical list of modifiers affecting your plant layer.

toFlower_Petals_Modifier Stack_v02.png

In this first image, there are no modifiers in the Modifier Stack, so none are active.

toFlower_Petals_Modifier Stack_v01.png

All five Modifier types are active in the Modifier Stack.


Here, you can fold the petals upwards or downwards.

By default, this is set at 12 degrees but you can increase or decrease this.

toFlower_Petals_Modifiers_Fold_01.png

Here, the fold Angle is set at (negative) -30 degrees.

toFlower_Petals_Modifiers_Fold_02.png

Angle at 30 degrees.

Allows you to offset the fold by a percentage.

toFlower_Petals_Modifiers_Fold_Offset_v01.png

In this image, the Fold Offset is set at 45%.

This curve gives you extra control over where, on the petal, the folding is taking place.

toFlower_Petals_Modifiers_Fold_Shape_01.png

The fold Shape spline is at full strength, here, folding all petals to the full 60 degrees.

toFlower_Petals_Modifiers_Fold_Shape_02.png

This rising linear spline Shape setting is the inverse of the final image.

toFlower_Petals_Modifiers_Fold_Shape_03.png

Falling linear spline Shape setting, driving the petal fold.

This controls the fold along the length of the petal.

At 50%, the folding will begin halfway along the petal.

Decreasing the percentage will start the folding from closer to the beginning of the petal and increasing it will move the folding towards the tips.

toFlower_Petals_Modifiers_Fold_Bias_v01.png

In this image, the rising Bias spline controls the furling angle of the petals, with more fold strength towards the edge.

toFlower_Petals_Modifiers_Fold_Bias_v02.png

This is opposite, with a falling Bias spline curve, giving less fold strength towards the edge.


The Furling settings mimic the natural curling that can occur in plants as they grow.

Increasing this slider will apply an angle in one direction and decreasing it will curl in the other.

toFlower_Petals_Modifiers_Furling_01_v02.png

A (negative) -50 degree Angle, folding the petals backwards.

toFlower_Petals_Modifiers_Furling_02_v02.png

The Angle here is 33 degrees.

This dictates where, on the petals, the furling takes place.

At the default setting of 50%, furling occurs from the middle of the petal, towards the end.

Lowering the setting sets the furling beginning nearer the start of the petal and raising it has the opposite effect.

toFlower_Petals_Modifiers_Furling_Bias_02.png

In this image, with a Furling of 60 degrees and a Bias of 70%, the furling is more directed towards the tips of the petals.


This setting (added with update 2024.2) simply acts as a multiplier to the existing bend angle along the length of the Petal layer.

Untitled

The Angle Bias spline (added with update 2024.2) can be manipulated to shape and customize your petal.

This allows control over how much furling angle there is on a per-layer basis.

toFlower_Petals_Modifiers_Furling_Layer Bias_01.png

Layer Bias at full strength, giving the same amount of furling for each Petal layer.

toFlower_Petals_Modifiers_Furling_Layer Bias_02.png

With this Layer Bias custom user spline, there is no furling on the inner layers, then up to full furling strength before going down again.


Changing this value will give a different, random look, based on the values set.

Enabling this will give a different seed number per petal.

You can increase this, to your taste, either by using the slider to 100% or manually inputting a higher value to further increase the deformation.

toFlower_Petals_Modifiers_Turbulence Strength_01.png

Turbulence Strength set at 25%

toFlower_Petals_Modifiers_Turbulence Strength_02.png

In this second image, the Strength is raised to 75%.

Sets the rate at which the turbulence animates.

This slider increases or decreases the scale of turbulence that you have set, with much more detailed noise deformation at lower value settings.

toFlower_Petals_Modifiers_Turbulence Scale_v01.png

With the Scale decreased to 20%, there is a larger detail of turbulence in the petals.

The Bias slider setting dictates where, along the petals, the deformation begins.

At the default setting of 0 (zero) %, the entire layer is affected by the turbulence and at 100% there is no turbulence at all.

A negative bias value will isolate the deformation to affect the base of the layer, whereas a positive bias value will isolate the deformation to affect the tip(s) of the layer.


You can also deform the petals, along their length in conjunction with the Strength slider.

toFlower_Petals_Modifiers_Deform_02.png

With the Strength at 100%, the petals are deforming to mimic the spline Shape setting.

toFlower_Petals_Modifiers_Deform_01.png

This artistic Shape spline curve is creating an interesting deformity of the petals, in conjunction with an increased Strength of 125%.

This slider controls the amount of deformity in the petals.


This modifier lets you bring in a Shader or a Texture to shape the petals.

toFlower_Petals_Modifiers_Displacer_01.png

In the Texture Source mode of Shader, with a Fusion shader loaded in, which has a Checkerboard shader being masked at the tips of the petals. This results in a checkerboard displacement with a reduction of the effect towards the tips.

Selecting this modifier will give you the usual additional options (explained more fully in the Stamen layer page) to be able to import your Shader or Texture into the scene, including parameters for Channel and Tolerance settings.

toFlower_Petals_Modifiers_Displacer_Tolerance_v01.png

Increasing the Tolerance to a high value means that only the brightest areas of the shader will displace. In this example it smoothes off the falloff caused by the gradient shader at the tips.


The position of the cone can be raised or lowered.

Rotates the cone around by degrees.


You can increase or decrease the cone size.

In order to make things look more organic, you can add variation here.


This will change the radius of your cone.

Similarly, changes the length of your cone.

toFlower_Petals_Cone_Length_01.png

Cone Length set at 4cm.

toFlower_Petals_Cone_Length_02.png

Length increased to 6cm.

In order to alter the geometry, you can add ring segments.

Similarly, you can add length segments to the cone.


To smoothen out your cone, you can add subdivisions to give more geometry.

Adding thickness will give your cone some depth.

Unfolding the drop-down arrow will reveal a Depth spline curve.

You can shape the Depth profile to meet your needs and, similarly, you can use Load Preset to call up earlier saved designs and Save Preset to save any new creations.


Exactly the same as with the Standard setting, the default can be adjusted to personalize your cone shape.

toFlower_Petals_Cone_Profile_01.png

This rising spline Profile is shaping the cone outwards.

toFlower_Petals_Cone_Profile_02.png

Altering the Profile shape gives this interesting cone.


Controls the amount of noise along the edges of the petals.

toFlower_Petals_Cone_Edge Noise_01.png

0 (zero) % Strength set, giving no edge noise.

toFlower_Petals_Cone_Edge Noise_02.png

With 100% Strength, there is noise all around the edges of the cone.

Applies the usual scale control to the noise setting.

toFlower_Petals_Cone_Edge Noise_03.png

With a 50% Scale setting, there is a larger noise pattern.


You can import custom objects by simply dragging them into the Custom Object link field and then alter the different settings, as desired.


The available Modifier types for the Cone setting are: Curl, Turbulence and Displacer.

Turbulence and Displacer have been explained, above.


You can angle the cone in or out, using this Angle slider.

toFlower_Petals_Cone_Furl_01.png

With the Curl modifier and a (negative) -30 degree Angle setting.

toFlower_Petals_Cone_Furl_02.png

Angle raised to 120 degrees.

Use this setting to choose where, on the cone, the curling takes place.

toFlower_Petals_Cone_Furl_Bias_01.png

Here, a Bias of 10% is starting the curling near the base of the cone.

toFlower_Petals_Cone_Furl_Bias_02.png

Conversely, a Bias value of 80% starts the curling towards the top of the cone.


Explained above.

toFlower_Petals_Cone_Turbulence_Strength.png

With a 60% Strength setting, giving more turbulence.

toFlower_Petals_Cone_Turbulence_Scale.png

The same Strength setting as above, but with a 50% Scale value, for a larger turbulence pattern.


Explained above.

toFlower_Petals_Cone_Displacement_01.png

In the Texture Source mode of Shader, with a Fusion shader loaded in, which has a Fusion shader with a gradient to feather it off towards the tips.

toFlower_Petals_Cone_Displacement_02.png

Increasing the Tolerance to a high value means that only the brightest areas of the shader will displace, reducing the effect.


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