Skip to content

Materials

This tab allows you to apply Materials to the parts of your flower.


Drag and drop a material into the Materials list to apply the material to a highlighted layer.

You can select multiple materials and drag them in or, alternatively, use the eyedropper tool to swatch them directly from the Cinema 4D Material Manager.

Clicking and highlighting the material will then give you further options below.

toFlower_Materials.png

A UV material is being applied to the Petal layer, here.


You can use these options to choose the projection mapping of the texture used.

Offset and Length settings allow you to control the global scale and offsets of the material, while the Tile and Repetition values set how many times the image will tile.

toFlower_Materials_Projection.png

In this image, the Projection mode is changed to Spherical, with 10% Length U and Length V set.


These options will enable you to orientate a correct projection for your scene.

toFlower_Materials_UV Options.png

With the Projection mode of UVW, in the UV Options section, the U Sign and V Sign have been switched to U- and V-, flipping the material.


These options allow you to adjust the smooth shading between neighboring polygons.

Smooth shading can be applied across all polygons, or it can be restricted using the Angle Limit and Phong Angle settings. **

When activated, this will use the Phong Angle value to **restrict where smoothing occurs. **

You can change this to set the angle limit, up until which the neighboring surfaces will be smoothed.


Copyright © 2026 INSYDIUM LTD. All rights reserved.