nxConstraints - Collisions
A layer that provides particle to particle collisions, keeping particles from intersecting.
A dynamic spring is created between overlapping particles to push them apart. Add it from the + menu in the nxConstraints Layers list, then select the layer to show these settings.

Weight
Section titled “Weight”Sets how much this layer contributes to the overall constraint solution. With a single layer this can be left at its default, 100%. When you combine collisions with other layers you can raise this above 100% to keep the collisions firm as the other layers blend in.
Stiffness
Section titled “Stiffness”How stiff the collision is. In effect, a dynamic spring keeps the particles apart so they do not intersect. Higher values resist overlap more firmly. Defaults to 100%.
To stop particles bouncing endlessly off one another, add a Friction layer alongside the collisions.
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