Skip to content

Changelog

What has changed in NeXus for Blender, newest release first.

NeXus keeps itself up to date from the Updates section of the add-on preferences, covered in Installation and Licensing. Only changes from the 2026.0.0 release onward are listed here.


Released 16th July 2026

  • Per-emitter particle count in the viewport HUD. With Particle Count enabled in the HUD tab, a new Per Emitter toggle breaks the total down per emitter, listing each emitter by name with its own count. See NeXus Hierarchy.
  • Motion blur for generator instances. In Geometry mode, nxGenerator instances now pick up native motion blur in EEVEE and Cycles, following each particle across the shutter. See nxGenerator.
  • Filter the particle console by emitter. A new toolbar dropdown narrows every readout to a single emitter, or leave it on All Emitters for the whole population. See Particle Console.
  • #8430 Operator tooltips were missing from the packaged add-on
  • #8431 Particles could render from stale object data
  • #8433, #8434, #8435 nxSheeter fill could run away instead of settling to an even fill
  • #8438 nxFoam could sink under gravity when lofted above the surface
  • #8439 nxFluids granular clumps could explode on emission
  • #8440 Console and other NeXus windows could vanish on a second display or in fullscreen
  • #8444 nxCache retime could not be set to fractional frames
  • #8445 nxCache reported disk size and frame count for other caches, not just its own
  • #8446 nxFoam with inherited display could draw when not routed to an output emitter

Released 13th July 2026

Initial release of NeXus 2026.0 for Blender.